![silent hunter 4 jsgme silent hunter 4 jsgme](https://www.gamespot.com/a/uploads/screen_kubrick/gamespot/images/2007/031/reviews/776984-926972_20070201_001.jpg)
Works now with pre-SH3DC campaigns using the above feature.New option to input ship data for removal, after player forgot to mark sinking position on navigation map.Table view to view dynamic campaign removed/sunken ship data.One installation and program for both EASY and ORIGINAL modes.Added many other features to inform the user.Added ability to run scripts without running Silent Hunter III.Added bottom status bar for script status.
![silent hunter 4 jsgme silent hunter 4 jsgme](https://i.ytimg.com/vi/7F_0s9gtO04/maxresdefault.jpg)
Changelog: SH3 Dynamic Campaign v1.2a Features: SH3 Dynamic Campaign also has an uninstall function. Don’t worry, the stock/original campaign files are restored after SH3 Dynamic Campaign is exited. SH3 Dynamic Campaign is career specific, so each career has its own unique ship sinking/removals from the campaign layer. This adds similar functionality seen in subsequent titles, such as Silent Hunter 4 and Silent Hunter 5, to the older Silent Hunter III. Whether that ship is a renowned capital ship or just a generic tranker the sunken ship will no longer appear within Silent Hunter III within that specific career, even on subsequent patrols. This essentially means that when ships are sunk they will no longer appear within the campaign during that patrol or subsequent patrols within that career.
![silent hunter 4 jsgme silent hunter 4 jsgme](https://s15.postimg.cc/xru05deiz/image.jpg)
SH3 Dynamic Campaign gives Silent Hunter III a truly dynamic campaign. LGN1, foxidrive, Sailor Steve, abc0502, mfm4aa and JScones
#Silent hunter 4 jsgme simulator#
View on GitHubĪ dynamic campaign for world famous uboat simulator Silent Hunter III. I will try your combos here, thanks.SH3 Dynamic Campaign © A dynamic campaign for world famous uboat simulator Silent Hunter III.
#Silent hunter 4 jsgme install#
Damn, this is a well informative answer and you make me want to install sh4 again.
![silent hunter 4 jsgme silent hunter 4 jsgme](https://www.subsim.com/sh4/silent6.jpg)
#Silent hunter 4 jsgme mods#
Move the ones you want to MODS and enable them next. Originally posted by nooop12:My current favoriteĢ.1 ModPackOptional not a mod, but a folder containing some optional mods. Ģ.0 Ralles ModPack for TMO_RSRDC_OTC put in MODS and enable it after the ones above.Ģ.1 ModPackOptional not a mod, but a folder containing some optional mods. There are other optional mods it this folder you can move to mods and enable them if you want. Then move 1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502 to MODS and enable it next. Unzip the above, it contains four folders:ġ.0 TMO_RSRD_OTC put in MODS and apply it firstġ.5 OTC OptionalGoodys not a mod, but a folder containing other mods look in it for 1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502, put it in MODS and enable it with JSGME second (16:9 is 1920x1080, there are other folders for different ratios). Other minor mods and tweaks and graphics are also included. ISP improved ship physics stock ships (and you) accelerate way too fast (literally get out of path of torpedoes with a roadrunner dash), and coast along forever when engine stops, takes 12 minutes to come to a stop from 5kts. Adds dial to input range directly without using stadimeter. This fixes that and gives a larger scope view with less wasted border around the edges. OTC optical targeting correction stock periscope and uzo views are wonky and inaccurate. RSRDC historical convoys practically everyone uses it. TMO Trigger Maru Overhaul one of the main megamods. Also adds some commonly used minor mods and some graphics mods and tweaks. Ralles RealModPack combines some of the more important, must-have mods in one package, with the right versions and the compatibilities sorted out. You need 4GBPatch and JSGME to install mods] [This page also has link to SH4 V1.5 BasicToolBox(4GBPatch, JSGME and MultiSh4)